Issue 8738
Improvements related to creating custom CC models
I have no reason to have or use Realusion software - I literally have no use for it - and I own it all pretty much. So don’t take this as negative, but the custom character situation kind of sucks. I find myself fighting the software constantly to get and keep a correct model.
Here are some things that might help it drive me a little less nuts.
* Allow me to rotate bones in the adjust bone editor like the manual says you can. You can only rotate them with the mesh with the proportion editor or move them in the bone adjustment editor.
* Let me use the skin weight editor with custom CC3 characters.
* Don’t default mirror to on in the editors. I rarely have a character where this is not a disaster, and I can’t count the times I’ve had to undo and uncheck. Give me a nice default of no mirror; it won’t screw up symmetric or none symmetric models, and when you want it and you have the correct model, it’s a click away.
* Give me auto bone positioning per bone. It’s terrible for some bones and messes with the mesh, but it’s also almost essential for things like hands. It’s a real pain to work around this.
* Give me the option not to do whacky bone and proportion stuff to my model when I bring it back with GoZ. I know it’s possible, but I have to jump hoops every time. If I bring my custom model in, things are off. Proportions are not 100. If I use auto bone positioning, the mesh silhouette is off. To get something that looks like the model externally, I have to export it to FBX, Maya, then import it as a CC3 character. Proportions are now 100, bones are in slightly different positions, and my model looks correct. But it’s a pain to do every time, and sometimes it crashes on the import.
* Sometimes, things will go whacky on one arm with no obvious way to address or understand what’s causing it. None of the provided tools appear able to handle it once it happens. It’s generally at the shoulder, elbow, or wrist and either involves a full 360 twist of the mesh during animations, shrinking, or ballooning. I’ll see this even when I’ve got an exact mirror arm and shoulder from the other side with no such problem.
* It would be great to get some additional helpers like correct eye blink. Headshot must be doing something to place and align those eyelashes; it would be great to get some help there. Internally or externally, that’s common and annoying work.
* It would be awesome if it was easier to use Headshot image alignment tools to help make corrects / adjustments to the eyes, nose, and face of a custom character. You have to hack it to use now - plug in an image of the original high poly model, run headshot using the current body with your custom character loaded, and update the model to get back the original head. Although unfortunately, if the generated head is much different, the image alignment tool might be too far off to be that useful. If it’s just off vertically, you can temporarily fix it by adjusting the character height.
Thanks. Love the software.
Submitted bybad_character
Jul 28, 2022