If add a new camera in HitFilm 4 and switch it to Perspective, the character's position displays incorrectly
STEPS TO REPRODUCE 1. Launch iClone 6, apply a project using G6 character Heidi and motion Sit to stand 2. Pick the character, navigate to Menu > File > Export Alembic > File Format: HDF5 > Export Range: From 1 To 1800 > Sample Frame: 1 > Check the box for “World Space” and “Export Texture” > “Merge Opacity to Diffuse (PNG)” 3. Click OK on dialog “You have not baked the SoftCloth Simulation, continue to export?” and save the Alembic file to desktop 4. Launch 3DXchange, load Heidi to program 5. Navigate to Toolbar > Export OBJ 6. On Export OBJ panel, check the boxes for four items, click to export 7. Launch HitFilm 4 Pro 8. Navigate to Media > Import > 3D Model, load the exported obj file, click "OK" 9. Drag the Heidi.obj to Timeline, go to Heidi.obj [Model] > Models > Heidi.obj 10. Right Click the first Heidi.obj under Media tab, choose “Import 3D Model Animation” and then load the Alembic file that was previously exported from iClone 6 11. Drag the Heidi.abc to Layers > Heidi.obj [Model] > Models > Heidi.obj > Animation 12. Click “New Layer” Button, choose Camera and Light and switch to Perspective
ACTUAL RESULT Pick the character, right click and hold to move the character, its position displayed incorrectly (Please see screenshot)
EXPECTED RESULT The character's position can be displayed correctly
NOTE It's NOT reproduced in Fusion, 3ds Max and Maya
Thank you very much for your attention.
The character's position can be modified in HitFilm 4, please go to the Viewport, right-click and hold it to adjust the position.
Reallusion
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