Issue 8423
Iclone 7 to blender error message. Please help.
I am getting an error message when i take a character that i have created in CC3, have then exported it to IC7 and added a motion, and then when i attempt to add the character to blender, both via the CC3 add on and also through file/import route i get the following error message..
Python: Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender 3.1\3.1\scripts\addons\io_scene_fbx\__init__.py", line 216, in execute
if import_fbx.load(self, context, filepath=path, **keywords) == {'FINISHED'}:
File "C:\Program Files\Blender Foundation\Blender 3.1\3.1\scripts\addons\io_scene_fbx\import_fbx.py", line 2603, in load
_(); del _
File "C:\Program Files\Blender Foundation\Blender 3.1\3.1\scripts\addons\io_scene_fbx\import_fbx.py", line 2602, in _
fbx_item[1] = blen_read_geom(fbx_tmpl, fbx_obj, settings)
File "C:\Program Files\Blender Foundation\Blender 3.1\3.1\scripts\addons\io_scene_fbx\import_fbx.py", line 1299, in blen_read_geom
blen_read_geom_layer_uv(fbx_obj, mesh)
File "C:\Program Files\Blender Foundation\Blender 3.1\3.1\scripts\addons\io_scene_fbx\import_fbx.py", line 1064, in blen_read_geom_layer_uv
blen_read_geom_array_mapped_polyloop(
File "C:\Program Files\Blender Foundation\Blender 3.1\3.1\scripts\addons\io_scene_fbx\import_fbx.py", line 987, in blen_read_geom_array_mapped_polyloop
blen_read_geom_array_setattr(blen_read_geom_array_gen_indextodirect(fbx_layer_index, stride),
File "C:\Program Files\Blender Foundation\Blender 3.1\3.1\scripts\addons\io_scene_fbx\import_fbx.py", line 843, in blen_read_geom_array_setattr
_process(blen_data, blen_attr, fbx_data, xform, item_size, blen_idx, fbx_idx)
File "C:\Program Files\Blender Foundation\Blender 3.1\3.1\scripts\addons\io_scene_fbx\import_fbx.py", line 838, in _process
setattr(blen_data[blen_idx], blen_attr, fbx_data[fbx_idx:fbx_idx + item_size])
ValueError: bpy_struct: item.attr = val: sequences of dimension 0 should contain 2 items, not 0
location: <unknown location>:-1
-----------
As already said the character was made in CC3 using a premade model which i then tweaked and added clothes etc. I believe it may be an issue with the CC3 model i have made as when i open CC3 and there is the base model that appears if i make no changes to it and then send it to IC7 and then add just a random movement and then send it to blender it imports fine into blender animation and all. But when i make a character from scratch and then make changes add clothes, alter skin colour etc that's when the error appears.
This is very frustrating, please help.
Submitted byWonder Nexus 3D
Apr 22, 2022