Issue 7493
Eyes Shake and Look in Wrong Directions When Animation Exported To FBX
When I animate a character in iClone 7.83 using face expression keys and LOOK AT CAMERA or PICK TARGET for eyes, the animation looks very good in iClone. However, when I export the animation to FBX, the eyes go crazy (vibrate, look in wrong directions, jiggle, etc.). This also happens if I try to save the animation to a motion plus.
VERY EASY TO REPRODUCE:
1. Take a character.
2. Add a motion from the library where character's head moves.
3. Add some expression face keys (this is optional, it happens even if you skip this step).
4. Use the LOOK AT CAMERA function, or alternately, use the PICK TARGET function and have character look at a target.
5. At this point, eye movement should look correct in iClone.
6. Export an FBX using the Auto Setup Unreal Engine settings
7. Import the FBX in Unreal Engine using the correct Reallusion set up tools
8. Add the animated FBX character to a scene, add the animation to the timeline, hit play.
9. The character will animate correctly but the eyes will malfunction (go crazy).
IN ADDITION:
This also happens within iClone if you save the animation to a Motion Plus
1. Animate your character as above, and add the LOOK AT CAMERA or PICK TARGET function
2. Do a collect clip, and save the animation to the library as a Motion Plus
3. Do a remove animation from your character, make sure timeline is completely empty
4. Import your saved Motion Plus animation (that you just made)
5. Hit play and the eyes will malfunction (go crazy).
PLEASE FIX THIS!
Submitted byJoeGideon
Dec 13, 2020