Votes
0
Product:
Character Creator 3
Version:
3.32
Status:
Closed
Issue 7521
Eye_Occlusion morphtarget doesn't work properly after export FBX in to Unreal Engine.
Make character in CC3 with morphtargets.

Export from CC3 to Unreal Engine 4.25 with FBX (clothed character) Unreal setup.

In Unreal 4.25 eye_occlusion mesh pops out through eyelids.

https://youtu.be/o6TiALlykys
OS: Windows 10
Attachment:
  • eyelid.jpg
  •  4
  •  1757
Submitted byant_127217 Dec 21, 2020
1
COMMENTS (4)
ant_127217 Dec 29, 2020
hi

@Don't create materials@ must be cheked in export menu in UE. 
And all morphs work well.

Thanks. Issue need to be closed.
lianchiu Dec 29, 2020
this?
Attachment:
  • Screenshot 2020-12-29 181519.png
lianchiu Dec 29, 2020
I have tried all day, can't reproduce it. could you provide your project in private comment, that would help RL staff look into it.
ant_127217 Dec 23, 2020
Thanks fro link.
All morphtargets works well. as expected. But Eye_Occlusion mesh morphtarget don't work correctly.
1