Issue: Iris appears horizontally squished after- import to Unreal.
I was able to correct this issue by disabling/unchecking the "Iris Normal Map" within Unreal. I'm not sure if this is the correct fix, but wanted to see what you take on this is as it seems that this is enabled on Auto Import.
Issue: Ray tracing does not seems to be working well with the imported eyes. With Ray Tracing checked in Unreal, the tear line and occulsions need to have "cast shadows" disabled to appear the correct brightness. The eyes are too dark and do not respond to lens focus in Unreal if "cast shadows" is left checked.