It is so disappointing that CC3 still does not support this very basic feature. It is the sole reason why I won't use CC3 and have to stick to DAZ.
Thanks mike.harris1976! Not easy to replicate... but its a solution, of course that it doesn't need CC3 for that, daz3d + Unreal will do the trick without spending a dime! At this point in time, taking in account 0 response from Reallusion on this topic in the roadmaps I believe it will never me implemented (maybe in I clone 8 after you spend another 700USD) and continue to have several strange limitations.... Iclone and CC3 are incredible to animation but for gamedev they still lack basic features to be useful E2E...
This is probably not the answer but if you need to add body morphs this person was testing out a way to use bones or skeletons on ue4 to adjust body shapes not using morphs because morphs can be "compute expensive" per his quote. Something about a character with less morphs is less resource intensive for a game. So he made bones or skeletal sliders that modify the shape of the character through that. CC3 has bones in certain areas that allow for other features if men like their ladies "thick" or "normal" or well endowed in the upper or lower regions, i hope that was G rated. That would be sufficient if you need Laura Craft or some Nordic viking lady as your main character. I haven't tested the entire system out yet, just did his examples, if you needed some custom characters menu for your start menu level for now. pyrodev Unreal Engine 4 - Character Customization https://www.youtube.com/watch?v=QAE8lAACgH4 https://www.youtube.com/playlist?list=PLrudBLqLfaTQicYuu_84g3FwyzzaptmE8&pbjreload=101
yeah it's july 2020 and we are going to august and we still don't have morph targets exporting feature, one of the most "basic important features still missing".
This is the single most important missing feature. Add morph export to Unreal Engine!