Issue 6038
Creating changes to keyframes on Motion track sets key on wrong frame
I have run into a serious problem with Motion Layer keyframe animation.
While hand animating keyframes on the Motion track using the Edit Motion Layer panel, both FK and IK, when changing the translation or rotation on a control, if a key already exists on that frame instead of overwriting the existing key as expected, a new key is set on the frame right next to it *instead of on the current active frame*. It appears to be impossible to modify existing Motion keys directly (except perhaps by constantly baking and then setting entirely new keys?). This is basically unusable for custom keyframe animation.
Please fix this.
Submitted byDialogueTrainer
Jun 7, 2019