Not sure if this pre-existed in 3.2x or not as I haven't done much in the way of CC3 morphs until recently. However this new problem exists not only with importing avatar obj's exported from CC3 and altered in Zbrush, and imported to create morph sliders. It also happens with avatars exported as obj's and re-imported without alteration. See attached picture which should explain the problem I have. A reinstall of CC3 did not fix the issue
Hi Colonel_Klink,
We have reproduced this issue, and reported to our Dev team.
Thanks for your help!
Calvin
Reallusion.
Colonel_Klink
Update. 3 Hub re-installs and the problem continued to exist. Manually re-installed CC3 and the problem is now fxed.
Colonel_Klink
Sorry but this has nothing to do with wear or custom uv map. I have tried this with both CC3 and CC2 avatars and the result is the same.
eegames
Hello. We have a same problem.
You can try the next actions: Open broken file. Add some elements of wear and delete. It will may fix a bug with wear.
But, if you use a custom UV map for the character, this bug also broke it. After applying standard skin from templates - character may be fixed.
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