I'm facing the same issue. A workaround that I found: - Get your animation in .fbx format (if you're using ActorCore, just download i.e. for Maya) - Import your metahuman dummy into iClone - Select the metahuman and go File -> Import -> Import External Motion, choose the downloaded fbx file This might show some errors, but the animation is correctly applied. Hope that helps for now and that Reallusion team would fix it in the next update.