Conformable Hair Morphs are exporting with incorrect orintation
I have a character with a face mask. in CC4 and iClone, I converted the mask to hair and used conformable region to have the mask mesh move with the character's facial expressions. this works perfectly. However, when I export out as an FBX to send to Cinema 4D the morphs seem to have the incorrect orientation. It looks like morphs are moving backwards into the face instead of up along it.
It looks like this might be due to the mask and expressions being exported with he wrong up axis. Everything else is y up, but the mask expressions look like the have a -90 degree orientation showing the Y orientation move into the positive z-space.