Issue 5814
Can you add a way to remove eyelash geometry?
The eyelash is a huge problem when trying to create highly optimised models for Unity. When using tools within Unity to optimise your models, the eyelashes end up as opaque blocks, unless they are given their own mesh and material. This means 2 additional draw calls (4 when lighting is applied). Can you add a toggle/morph to remove eyelash geometry or add them to a separate mesh?
While it is possible to cut them from the mesh, due to the small size of the polys, this is really time consuming and fiddly work. I need to do dozens of these - help!
Submitted bydaithi
Mar 9, 2019