If I create a Morph Slider from a exported TPOSE Character and import a Morph with T Pose , only the Head is change , I get a V pose if I drag the morph slider.
That must ne a bug
In the picture is the Geometry what I want as morph and what I get in CC You see the arm move to the V pose , but this shouldn't happen
CC is absolutely useless now
nothing fits correctly more.
FBX current Pose is not current
OBJ has a massive offset
nothing fits more for bake maps
PLease fix this !!!!