It is a marketplace purchase from the Epic store : https://www.unrealengine.com/marketplace/en-US/product/construction-site-01 I have contacted the artist/creator of the project and their response was this : "This is most likely due to the fact that you moved the folder manually (the engine loses its path because of this). in order for everything to work, you need to enable the project separately and transfer it using the "migrate" tool https://gyazo.com/3e230a0e4dcd52c66e247fc74a355abd" However, the project works fine on one computer, but not on others. I have tried completely uninstalling the project, generating a new Unreal Project with that asset and running the CC Auto setup for Unreal version 2.3 and the issue persists. If i choose standard shader the characters load their skins properly, but when I choose HQ or LW shader thats when the characters turn white like that. It appears the blueprints for the CC Auto setup link break the material connections somehow but I am not certain how to fix that. Once RL has the version 2.4 CC Auto setup files I can try again on unreal version 2.4. But this issue still exists for me, specifically for this one Unreal project. All other projects the CC Auto import tool works great, but something about this one project breaks it for HQ and LW shaders.
Hi SafetySkills, Thanks for your feedback! Is this particular project made by yourself? Or it's Demo showcase from Unreal? If this project was made by yourself, what kind of project that you create? Blueprint or C++? Third Person or First Person or other type of project template? Calvin Reallusion.