CC Exports UDIM map names inverted / SP Convention name.
Dear creators of CC.
Substance Painter UDIM convention name is: Material_TextureType_UDIM (This convention order would let us Drag and drop all textures in one movement)
But: CC Substance Painter exporter creates maps name in the wrong order:
Material_UDIM_TextureType (This pipeline relays exclusively on unnecesary texture bake so SP makes all new convention names along the bake procedure.
Would be a great improvement to Substance Painter exporter if it exports textures with Substance Painter UDIM Name maps named on the right order, so we dont have to drag 25 maps or mor one by one. It would be much more sense on the procedure going back and fordward on both softwares.