Issue 5974
Automatically exports with Tris instead of Quads
When I export any other characters than the standard (the CC3 girl with underwear), the mesh is automatically turned into tris instead of quads, no matter what settings I choose at export.
The standard char works just fine.
Both of the characters below are exported and imported with the exact same settings from both CC3 and 3DS Max
Attachment:
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Skjermbilde.PNG
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Skjermbilde2.PNG
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Skjermbilde3.PNG
Submitted byAttensi AS
May 13, 2019