When I export any other characters than the standard (the CC3 girl with underwear), the mesh is automatically turned into tris instead of quads, no matter what settings I choose at export.
The standard char works just fine.
Both of the characters below are exported and imported with the exact same settings from both CC3 and 3DS Max
Hi billing_49,
Only CC3 Base have Quads Data, so if you use the old version base (CC1 Base), it only got Tris Data
Hope this answer is helpful.
Calvin
Reallusion.
1
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