Issue 8659
Auto Setup failure
Hi, I was tested with the default CC3+ character, male and female, they can be imported successfully when applied with full skin profile, but it will crash UE5 during auto setup after applied with skin base profile. However, by removing cc_base_eye and cc_base_eye_occlusion component, any skingen profile can be imported correctly. Probably some confliction on the eye shader and skingen profile makes UE5 fail to read. Here are the error message from UE5. nvwgf2umx D3D12Core D3D12Core D3D12 D3D12 D3D12 D3D12 D3D12 D3D12Core dxgi dxgi dxgi dxgi dxgi dxgi dxgi UnrealEditor_D3D12RHI UnrealEditor_D3D12RHI UnrealEditor_D3D12RHI UnrealEditor_SlateRHIRenderer UnrealEditor_SlateRHIRenderer UnrealEditor_Slate UnrealEditor_Slate UnrealEditor_Slate UnrealEditor_Slate UnrealEditor_UnrealEd UnrealEditor_UnrealEd UnrealEditor_Core UnrealEditor_Core UnrealEditor_Core UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_RLPlugin!FRLPluginModule::DeleteUnrealMaterial() [D:\UE_Release\5.0\Auto Setup 1.23 for Unreal 5.0\RLPlugin\HostProject\Plugins\RLPlugin\Source\RLPlugin\Private\RLPlugin.cpp:1296] UnrealEditor_RLPlugin!FRLPluginModule::AutoSetup() [D:\UE_Release\5.0\Auto Setup 1.23 for Unreal 5.0\RLPlugin\HostProject\Plugins\RLPlugin\Source\RLPlugin\Private\RLPlugin.cpp:579] UnrealEditor_RLPlugin!UCCFbxFactory::FactoryCreateFile() [D:\UE_Release\5.0\Auto Setup 1.23 for Unreal 5.0\RLPlugin\HostProject\Plugins\RLPlugin\Source\RLPlugin\Private\CCFbxFactory.cpp:304] UnrealEditor_UnrealEd UnrealEditor_AssetTools UnrealEditor_AssetTools UnrealEditor_UnrealEd UnrealEditor_UnrealEd UnrealEditor_UnrealEd UnrealEditor_Engine UnrealEditor_Engine UnrealEditor_UnrealEd UnrealEditor_UnrealEd UnrealEditor UnrealEditor UnrealEditor UnrealEditor UnrealEditor UnrealEditor kernel32 ntdll
Submitted by DamoHu
2022/06/29 02:23:09