Around 300 frames skipped after hitting play in Real-Time
When I hit Play in [Real-time] mode iClone 6 Pro skips around 300 frames and start playing, but in [By Frame] mode it plays fine, I've tried to solve this issue by changing the Real-time Render Options in Preference but it didn't work in any Quality...! any idea how to solve this ?? Note: When rendering the scene it renders all frames smoothly without skipping,
Yes, but the frames is bypassing between 70 to 80 frames.
I've just re-checked, first with empty project, then added a sphere and added some transition, and then added mason with some performance, all three tests resulted the same 70-80 frames bypassing, but the third test the result got the same but after it bypassed the 70 then jumps to frame between 120 and 150.
I'm not sure what happened, but when I opened one of my projects which I have the problem with 300 frames bypass earlier it only bypassed around 100 frames, the project size is 616 MB, which have 20 soft-cloth used as flags.
Note : I've noticed in windows task manager that whenever I hit play the GPU reads 100% then with every second it reads a deferent percentage.
Feedback Tracker Admin
Hi, h_habash,
Do you have the same issue with the embed project?
or even the empty project?
Reallusion
1
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