hello , i am a 3d max user, the Alembic export works great but loose all uv map information, i import the fbx file with the character and uv maps inside max, and import the alembic file , when i get the material shader from fbx and assign to the same in alembic the material go but the uv map reference is lose
Hi wildstar,
Thank you very much for your feedback.
The issue you mentioned could not be reproduced in our test environment, in order for us to identify the exact problem, could you please send the project /character to us? If could, please send it to: feedbacktrackeradmin@reallusion.com.
Reallusion
1
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