Adjustable Physics Calculation Time for Sophisticated Scenes
It's an issue when you've built something from many props with many constraints and the only way to show it functionally held together is to lengthen the speed of the clip to give it more time to calculate but then you'd have to shrink it back to the original size later.
I've also found that Render Resolutions directly correspond to physics calculations. 4k output prevented my chain links from holding together but the iPhone Portrait resolution allowed the chains to remain intact.
Hi,
There will be the baked animation in every simulation, you can find it in Timeline > Animation. (image 01)
Suggest you can simulate the physics by frame mode (image 02), and turn off the Rigid Body Simulation when rendering video (image 03).
No matter which resolution you selected, you should get the same result.
Hope the information is helpful for you.
Thank,
Joanne
Attachment:
03-turn off the rigid body.png
02-by frame mode.png
01-Baked Physics animation in timeline.png
Ascensi
Also since the physics calculation is better on export, it should be added to the regular "by frame mode" for proper baking otherwise this could be a bug.
Ascensi
This first link is an iPhone Portrait resolution, the chain held together perfectly https://youtu.be/p84ql4suoW8
This is a 4k render, the chains broke and scattered everywhere https://youtu.be/27sM1jsEyGU
A simple way to add this feature is add a checkbox with a script to set the resolution to the lowest and use "by frame" mode with bake on but after disables bake.
These video demonstrations will likely not stay up.