Feature |
G3 Character
(iClone 3.0 or above) |
G2 Character
(iClone 2.0 or iClone 2.5) |
G1 Character
(iClone 1.52 or prior) |
Spec Name |
G3 Standard |
G3 CloneCloth (coming after 2009 Q1) |
Standard |
G2 CloneCloth |
Standard |
Skin Layer |
Single layer |
Dual layer - cloth and skin; Cut the cloth using opacity map |
Single layer |
Dual layer - cloth and skin; Cut the cloth using opacity map |
Single layer |
Mesh Count |
around 15,000 polygon |
Around 30,000 to 35,000 polygons |
Around 20,000 polygon |
Around 35,000 polygons (heavier for rendering) |
Around 15,000 polygons |
Texture Size |
1024 x 1024 (each for upper and lower body) |
1024 x 1024 (each for upper and lower body) |
512 x 512 |
Bone Structure |
Rigged with G2 Bone Structure, animation created
with iClone Character Studio Biped Bone
>> Get
the Max CS bone |
Bone Structure 79 segments of bones, including finger
bones. Smooth skinning while joints ration, motion with twist and
bend |
58 segments of bone, including finger bones |
Base Body Types |
New mesh system which improves body shape, joint
rotation. Normal map support adds high visual quality to lower
polygon models. |
9
refined base body types: Essential, Super Hero, Stout,
Medium for both male and female, and one neutral Junior for children.
Essential male and female are included as default characters in
iClone2 |
Single Type - normal body scale |
Head and Neck Size |
G3 heads are enhanced with better mesh topology,
morph shapes, teeth alignment, and normal map for wrinkle display.
Additional jaw bone is rigged to improve mouth open quality, it's
fully compatible with CrazyTalk5 facial control script (CTS). |
Additional 9 types of head models with individual
face shapes and neck sizes Provide morph based facial animation. |
9 basic head shapes sharing the same standard head and neck size
Provide morph based facial animation. |
Body Morph Style |
Free bone scale morphing |
Average, Strong, Plump, Slim, Cartoon, Miniature |
Average, Strong, Plump, Slim, Cartoon, Miniature |
Body Parts Exchange - Upper, Lower, Shoes |
G3 body parts: upper, lower can only be exchanged
between G3 characters. Shoes can be exchanged
between G2 Standard and Clone Cloth characters. G3 characters
cannot exchange body parts with G2 or G1 characters. |
G2 body parts: upper, lower, and shoes can be exchanged
between G2 Standard and Clone Cloth characters. G1 and G2 characters
cannot exchange body parts. |
G1 body parts: upper, lower, shoes can only be exchanged between
G1 characters. G1 and G2 characters cannot exchange body parts. |
Head, Hair and Accessory Exchange |
Head, hair, and accessories are exchangeable between
G1 and G2 characters.
Be able to keep custom hair alignment parameters in head files,
it allows auto hairs alignment to different head shapes. (feature
supported after iClone3.1v) |
Head, hair, and accessories are exchangeable between
G1 and G2 characters. Slight size and location tuning might be required. |
Head, hair, and accessories are exchangeable between
G1 and G2 characters. Slight size and location tuning might be required. |
Motion Exchange - Body and Hand Gesture |
The same motion data can support all G1 and G2 characters.
G3 Motion files released after Aug 10, 2008 are enhanced with finger
and tiptoe animation. |
The same motion data can support all G1 and G2 characters. |
The same motion data can support all G1 and G2 characters. |
Pre-included Characters |
G3 Standard: Trey, Trinity, Violet, Kane. One bonus
Zack CloneBone robot character.
Free download of CloneBone Custom and CloneBone Head template |
G2 Standard Casual for Jack and for Jane, G2 Clone
Cloth Casual for Jack and for Jane, each with two sets of textures. |
12 characters: Female: Explorer, Hiphop, News Anchor, Sexy Dancer,
BikiniMale: Dabu, Football, Hero, ManInSuite, SurfingSpecial: Dummy,
Bag |
Motion Design Pipeline |
3D Max - Character Studio (R8 or above)
- Foot sliding issues are fully reduced by Character Studio
production pipeline.
- Be able to include finger and toe animation in motion file
- Be able to import all BVH files or create Biped animation
through MAX Character Studioiiwebmaster@live.com
iClone3 Pro Motion Editor
- IK, FK tools for Layered motion editing
- use collect clip track to specify the motion output range
|
iClone BVH Importer, Motion Editor |
iClone BVH Importer, Motion Editor |
Note:
- iClone3 supports all G1, G2 and G3 character standards, the
same motion file can apply to all characters.
- See how to enhance G2 characters with G3 head and body morph
in iClone3. Click
here.
- For content developer tools, please click here.
|