Each of these unique substances are available exclusively from Reallusion, and contain adaptable custom functionality which allows them to act as a substance as well as a powerful design tool for any surface.
Input your own texture maps into these substances and blend them with a wide spectrum of ingenious effects to produce your very own gorgeous materials.
By using the Mixer tool, users have the ability to assign up to 7 material types to the same surface. The embedded material generator provides presets for metal, wood, leather and fabrics. Not only that, but users can also go beyond that by applying patterns and material tweaks, and set up realistic weathering effects.
The Mixer tool is used in Character Creator to generate ultra-realistic material for cloth and accessories. Check out some render samples here
Basic Adjustments
Gradually transform one material to another by using directional blending effects. By combining this ability with GI emissive materials in iClone 7 or above, users can create a gradual increase in lighting levels by animating the level of blend of an objects materials.
The B2M tool helps to generate all required material maps from a single source image. It smartly calculates image maps for all iClone texture channels – base color, opacity, normal, height, AO, specular, emissive (glow), roughness, metallic, as well as effect maps such as curvature and Color ID.
The Decal tool aids users with applying different images in a multi-layered material composition. Aside from adding tweaks for metallic, roughness, or normal maps and generating height from a flat surface, this PBR update also allows users to use the Decal Opacity channel to create transparent windows and produce realistic glass render.
The Aging tool allows users to generate a natural weathered look to any 3D object. It starts by defining the base material (wood, rock, metal), applying rust and/or erosion, adding paint layers, applying edge wear, and also providing a dirt and sun bleach effect to finish things off.
In order for your 3D model to work with the Aging and Mixer substance material, you will need to generate a number of effect maps using the included B2M tool, or generating them from Substance Designer or Substance Painter. These unique texture maps help identify the edges, crevices, and orientation of your model, and provide accurate wear, rotting, rusting, and sun bleach effects and more!
Curvature maps are greyscale masks that identify the edges of a model for applying edge wear effects.
World Space Normal are RGB masks used to define the facing angle of the surface. Baked WSN are no different from Object Space normals.
Ambient Occlusion or AO maps are greyscale textures used to create dirt effects in crevices and concave areas of the mesh.
Normal maps are just passed through and elaborated on in the graph to represent the final bump results.
1:24 Applying a B2M Tool to a Prop
3:38 Tweaking Substance Values
11:25 Adding Depth with Tessellation
13:22 Baking Substance Textures
1:03 Using the Substance A/B Blend Tool
4:42 Animated Blending
7:02 Gradient Blending
Click here to download Substance Blending Materials resources
1:57 Setting a Base Material
5:14 Blending Materials with Masking
8:10 Adjusting Position & Scale for Decals
11:09 Using Opacity Maps on Decals
14:46 Adding a Poster Decal
17:00 Optimizing Resolution & Baking
Click here to download Substance Decals resources
1:57 Setting a Base Material
0:56 Applying the Multi Material Tool
3:09 Creating Rock Surfaces
5:20 Creating Metal Surfaces
14:03 Creating Wood Surfaces
Click here to download Multi Material resources
The Substance Super Tools pack is part of the Visual Essentials collection.
Maximize your material workflow and productivity with these five powerful and flexible Substance tools, specifically designed by Reallusion for use in iClone to give users extra control over realistic texturing.
Substance Super Tools for iClone 7
File Size: 60.5 MB
Compatible with: iClone 7.0 or above