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How it works: |
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A. |
Create an upper clothing. |
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B. |
Create the lower clothing and shoes. |
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C. |
Save the finished product in multiple file formats. |
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A. Create an upper clothing. |
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A-1. |
Apply a G3 CloneCloth New Look Character Base. (eg. Kyle_Bodysuit & Casual) |
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A-2. |
Select Diffuse Channel and press Launch in Actor/Upper Body, and edit the Diffuse texture in 2D software. (eg. Photoshop.) |
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A-3. |
According your design, model your clothing. You can backup your working file first, and save the .jpg anywhere in your computer. |
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A-4 |
At the same time, you can prepare Opacity, Bump, Specular, Glow and Reflection jpg files if you want. |
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Opacity Map: |
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If you want to get more information about the other types of maps, please click here. |
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A-5 |
Double click on Diffuse or other channels to import the edited jpg files. |
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B. Make Material Maps for Lower body and Shoes. |
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B-1. |
Please follow the procedures above to make Lower body and Shoes in Actor/Lower Body (Shoes). |
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C. Save the finished product in multiple file formats so you can apply them directly later. |
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C-1. |
Select the Character, and click Add in Actor/Upper Body/Content Manager. |
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C-2. |
Follow the step above and click Add in Actor/Lower Body (Shoes)/Content Manager to add new Lower Body (Shoes). |
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