This pack contains various head components like face shapes, eyebrows, eyes, noses, and mouths that can be animated to fit actors in 360-degree heads. You can freely mix and match to create different looks.
*Facial Components can be found under Composer Mode .
This series contains different hairstyle options, which can be applied and matched with other dynamic displays to present more vivid swaying effects.
*Hairstyles can be found under Composer Mode .
With a diverse selection of clothing and accessories; you can freely combine to create tons of style looks to fit your needs.
Designed in the structure of spring bones, each piece of clothing and accessory can be applied to Motion Data, Face Puppet, or Live Mocap to show dynamic performances to make your animations more natural.
This series is rich in various clothing parts such as cuffs, skirts, and more, for users to overlap and match with no limitations, or even wear them in different parts to create various clothing styles.
Designed in vector graphics - you can easily change clothes by showing or hiding clothing layers to create different styles in no time.
There are two ways to change colors. Users can automatically group vectors or define logical vector groups to fine-tune the hue, saturation, brightness, and contrast. The facial components will also automatically detect the skin color and switch to fit the character. See Color
This pack contains various head components like face shapes, eyebrows, eyes, noses, and mouths that can be animated to fit actors in 360-degree heads. You can freely mix and match to create different looks.